Ladder Ranking Formats

Playgrade supports 7 different ranking systems for ladders. Choose the one that fits your group's competitive style.

Leap Frog

Beat someone above you and take their spot.

How it works

Players are ranked by position on a ladder. When a lower-ranked player beats a higher-ranked player, the winner takes the loser's position and everyone between shifts down by one. If the higher-ranked player wins, positions stay the same. This creates a simple, intuitive system where beating better players is the only way to climb.

Worked Example

The ladder has 8 players. Player #5 challenges and beats Player #2. Player #5 moves to position #2. Players #2, #3, and #4 each shift down by one (becoming #3, #4, #5). Player #1 and players #6-#8 are unaffected.

Best for
  • Small to medium groups (5-30 players)

  • Casual club ladders

  • When simplicity matters most

  • Ladders where players know each other

Configuration Options
  • Challenge range (how far above/below you can challenge)

  • Challenge direction (above only or both directions)

  • Rematch restrictions

  • Response and match deadlines

Penalty mechanism:

Position drop
Leap Frog Plus

Position swaps plus bonus points for games won.

How it works

Combines the position-based mechanics of Leap Frog with a points overlay. When a lower-ranked player wins, positions swap exactly as in Leap Frog. Additionally, both players earn points based on games won during the match. Points accumulate over the season and serve as a tiebreaker. This rewards competitive play even in losses.

Worked Example

Player #5 beats Player #3 with a score of 6-4, 6-3. Positions swap: #5 moves to #3, old #3 and #4 shift down. The winner also earns 12 game points (6+6) and the loser earns 7 game points (4+3). Over the season, these points help differentiate players at the same position.

Best for
  • Ladders that want both position movement and point tracking

  • Competitive club environments

  • When you want to reward close matches for the loser

Configuration Options
  • All Leap Frog options (challenge range, deadlines, etc.)

  • Points are automatically calculated from game scores

Penalty mechanism:

Position drop
Custom Points

Admin-defined scoring table. Total points determine rank.

How it works

The organizer configures a custom scoring table that defines how many points are awarded for match wins, set wins, game wins, upsets, and other scenarios. After each match, points are automatically calculated and added to each player's total. Rankings are determined by total accumulated points, highest first. This gives organizers full control over incentives.

Worked Example

The admin sets: match win = 10 pts, set win = 3 pts, game win = 1 pt. Player A wins 6-3, 6-4 and earns 10 (match) + 6 (sets) + 12 (games) = 28 points. Player B earns 0 (match) + 0 (sets) + 7 (games) = 7 points. After 5 rounds, the player with the most total points leads the ladder.

Best for
  • Organized leagues with specific scoring needs

  • When you want to weight different aspects (sets, games) differently

  • Round-robin style play

  • Open play ladders with group sessions

Configuration Options
  • Points per match win/loss

  • Points per set won

  • Points per game won

  • Upset bonus points

  • Forfeit penalty

  • Weekly point cap

Penalty mechanism:

Points deducted
Competitive Points

Rival-style scoring that rewards activity and upsets.

How it works

A sophisticated point system inspired by competitive league formats. Every player earns participation points just for playing. The challenger gets a bonus for initiating the match. Winners earn additional points based on the rank difference with their opponent and the margin of victory. Losers earn points from games won. This system rewards both playing frequently and winning against strong opponents.

Worked Example

Player #8 challenges Player #3 and wins 6-4, 6-2. Both earn 2 participation points. Player #8 gets +2 challenger bonus. As an upset win (rank diff = 5), Player #8 earns 15 base + rank bonus + margin bonus = ~30 total points. Player #3 earns 2 (participation) + 6 (games won) = 8 points. Over a season, the most active and successful players accumulate the most points.

Best for
  • Competitive ladders with 10+ players

  • When you want to incentivize frequent play

  • Ladders where challenging stronger players should be rewarded

  • Season-long competitive leagues

Configuration Options
  • Participation points per match

  • Challenger bonus

  • Base points for upset/expected/same-rank wins

  • Winner and loser point caps

  • Rank difference cap for bonus calculations

  • Whether losers earn game-based points

Penalty mechanism:

Points deducted
PGR (Playgrade Rating)

Glicko-2 based rating on a 1.0-10.0 scale.

How it works

Players are ranked by their Playgrade Rating, a Glicko-2 based rating that adjusts after every match. The algorithm considers opponent strength, match result, and rating uncertainty. New players start with a provisional rating based on self-assessment. Ratings converge toward a player's true skill level over time. Bigger upsets produce larger rating swings.

Worked Example

A player rated 5.2 (moderate confidence) beats a player rated 6.1 (high confidence). The winner's rating increases to approximately 5.5, while the loser's drops to about 5.9. If the 6.1-rated player had won (expected result), ratings would barely move. A new provisional player (marked with P) has larger swings until their rating stabilizes after ~10 matches.

Best for
  • Ladders that want scientifically accurate skill measurement

  • Cross-ladder or cross-club comparisons

  • When players have widely varying skill levels

  • Long-running ladders where accuracy matters more than simplicity

Configuration Options
  • Initial rating is based on self-assessment

  • Rating updates are fully automatic based on the Glicko-2 algorithm

  • Provisional threshold (number of matches before rating is established)

Penalty mechanism:

Rating decreases naturally from losses
Manual Points

Admin assigns points after each session. Full control.

How it works

The ladder admin manually enters point awards after each round, session, or match. There is no automatic calculation. Rankings are determined by total accumulated points, highest first. This gives organizers complete flexibility to handle any scoring scenario, including formats not natively supported by the platform.

Worked Example

After a weekend round-robin session with 8 players, the admin awards: 1st place 25 pts, 2nd 20 pts, 3rd 15 pts, 4th 12 pts, and participation 5 pts for all others. A player who has attended 4 sessions and consistently placed well accumulates a high total and leads the ladder.

Best for
  • Unusual scoring formats

  • When the organizer wants maximum control

  • Box leagues or round-robin sessions scored offline

  • Ladders with external tournament integration

Configuration Options
  • Fully manual: admin decides all point values

  • No automatic calculations

Penalty mechanism:

Admin discretion
Win/Loss Percentage

Ranked by win rate. Tiebreaker: most matches played.

How it works

Rankings are determined purely by win percentage (wins divided by total matches played). Players who win more of their matches rank higher. When two players have the same win percentage, the one who has played more total matches is ranked higher, rewarding consistent participation. A minimum match requirement can be set before a player appears in standings.

Worked Example

After 3 weeks: Player A has 7 wins out of 10 matches (70%). Player B has 6 wins out of 8 (75%). Player C has 3 wins out of 4 (75%). Rankings: 1st Player B (75%, 8 matches), 2nd Player C (75%, 4 matches), 3rd Player A (70%, 10 matches). Player B beats Player C on the tiebreaker because they've played more matches.

Best for
  • Simple ladders focused on win rate

  • When all opponents are roughly equal strength

  • Short-duration ladders or trials

  • Office or school leagues

Configuration Options
  • Minimum matches required to be ranked

  • No scoring configuration needed

Penalty mechanism:

Win rate decreases from losses

Quick Comparison

SystemMetricAuto-updateConfigurable ScoringBest ForPenalty Type
Leap FrogPositionYesNoSmall to medium groups (5-30 players)
Position drop
Leap Frog PlusPosition + PointsYesNoLadders that want both position movement and point tracking
Position drop
Custom PointsTotal PointsYesYesOrganized leagues with specific scoring needs
Points deducted
Competitive PointsTotal PointsYesYesCompetitive ladders with 10+ players
Points deducted
PGR (Playgrade Rating)PGR Rating (1.0-10.0)YesNoLadders that want scientifically accurate skill measurement
Rating decreases naturally from losses
Manual PointsTotal PointsNo (manual)NoUnusual scoring formats
Admin discretion
Win/Loss PercentageWin %YesNoSimple ladders focused on win rate
Win rate decreases from losses